All posts by serk

Dreadhalls coming to Oculus Quest

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Good news! Dreadhalls will be available on the Oculus Quest later this year.

I’ve been working hard on this port, and though it’s too early to announce the release date, here’s a teaser video of how Dreadhalls looks on the Quest so far.

I’ll release more info on pricing and all that stuff as we get closer to release. Please be patient!

Localized Gear VR version

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Dreadhalls has been updated in Gear VR! The new version is fully localized to French, German, Spanish, and Korean. You can switch the language from the in-game Options menu.korean
This new version improves performance in some of the physics calculations, creature movement and object spawning. It also includes improvements to the map generator, the positioning of decorative elements, and many, many other minor bug-fixes, corrections and improvements all across the board.

Hope you’ll like it!

(Support for these languages, and all other fixes will also be available in the upcoming PC Oculus Rift version of the game)

PC Release Date

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Dreadhalls for PC will be releasing on March 28th, 2016 as one of the Oculus Rift launch titles. You will be able to get it through the upcoming PC Oculus Store.

In the meantime, here you can see an updated PC trailer!

VRJam Demo updated to Oculus Runtime 0.8

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The VR Jam demo has been updated to work with the Oculus Runtime 0.8, so if you had been experiencing problems running the last version, please download the new one from here.

Also, if you have performance issues (game has judder, runs too slow, etc…) try holding the ALT key right after launching the .exe. This should open the config dialog where you can choose a lower level of graphics quality.